https://github.com/Allar/ue5-style-guide/
Most Common
资产类型 | 前缀 | 后缀 |
---|
Level / Map | | |
Level (Persistent) | | _P |
Level (Audio) | | _Audio |
Level (Lighting) | | _Lighting |
Level (Geometry) | | _Geo |
Level (Gameplay) | | _Gameplay |
Blueprint | BP_ | |
Material | M_ | |
Static Mesh | S_ | |
Skeletal Mesh | SK_ | |
Texture | T_ | _? |
Particle System | PS_ | |
Widget Blueprint | WBP_ | |
动画
资产类型 | 前缀 | 后缀 |
---|
Aim Offset | AO_ | |
Aim Offset 1D | AO_ | |
Animation Blueprint | ABP_ | |
Animation Composite | AC_ | |
Animation Montage | AM_ | |
Animation Sequence | A_ | |
Blend Space | BS_ | |
Blend Space 1D | BS_ | |
Level Sequence | LS_ | |
Morph Target | MT_ | |
Paper Flipbook | PFB_ | |
Rig | Rig_ | |
Skeletal Mesh | SK_ | |
Skeleton | SKEL_ | |
AI
资产类型 | 前缀 | 后缀 |
---|
AI Controller | AIC_ | |
Behavior Tree | BT_ | |
Blackboard | BB_ | |
Decorator | BTDecorator_ | |
Service | BTService_ | |
Task | BTTask_ | |
Environment Query | EQS_ | |
EnvQueryContext | EQS_ | Context |
蓝图
资产类型 | 前缀 | 后缀 |
---|
Blueprint | BP_ | |
Blueprint Component | BP_ | Component |
Blueprint Function Library | BPFL_ | |
Blueprint Interface | BPI_ | |
Blueprint Macro Library | BPML_ | |
Enumeration | E | |
Structure | F or S | |
Tutorial Blueprint | TBP_ | |
Widget Blueprint | WBP_ | |
材质
资产类型 | 前缀 | 后缀 |
---|
Material | M_ | |
Material (Post Process) | PP_ | |
Material Function | MF_ | |
Material Instance | MI_ | |
Material Parameter Collection | MPC_ | |
Subsurface Profile | SP_ | |
Physical Materials | PM_ | |
Decal | M_, MI_ | _Decal |
纹理
资产类型 | 前缀 | 后缀 |
---|
Texture | T_ | |
Texture (Diffuse/Albedo/Base Color) | T_ | _D |
Texture (Normal) | T_ | _N |
Texture (Roughness) | T_ | _R |
Texture (Alpha/Opacity) | T_ | _A |
Texture (Ambient Occlusion) | T_ | _O |
Texture (Bump) | T_ | _B |
Texture (Emissive) | T_ | _E |
Texture (Mask) | T_ | _M |
Texture (Specular) | T_ | _S |
Texture (Metallic) | T_ | _M |
Texture (Packed) | T_ | _* |
Texture Cube | TC_ | |
Media Texture | MT_ | |
Render Target | RT_ | |
Cube Render Target | RTC_ | |
Texture Light Profile | TLP | |
其他
资产类型 | 前缀 | 后缀 |
---|
Animated Vector Field | VFA_ | |
Camera Anim | CA_ | |
Color Curve | Curve_ | _Color |
Curve Table | Curve_ | _Table |
Data Asset | *_ | |
Data Table | DT_ | |
Float Curve | Curve_ | _Float |
Foliage Type | FT_ | |
Force Feedback Effect | FFE_ | |
Landscape Grass Type | LG_ | |
Landscape Layer | LL_ | |
Matinee Data | Matinee_ | |
Media Player | MP_ | |
File Media Source | FMS_ | |
Object Library | OL_ | |
Redirector | | |
Sprite Sheet | SS_ | |
Static Vector Field | VF_ | |
Substance Graph Instance | SGI_ | |
Substance Instance Factory | SIF_ | |
Touch Interface Setup | TI_ | |
Vector Curve | Curve_ | _Vector |
Paper 2D
资产类型 | 前缀 | 后缀 |
---|
Paper Flipbook | PFB_ | |
Sprite | SPR_ | |
Sprite Atlas Group | SPRG_ | |
Tile Map | TM_ | |
Tile Set | TS_ | |
物理
资产类型 | 前缀 | 后缀 |
---|
Physical Material | PM_ | |
Physics Asset | PHYS_ | |
Destructible Mesh | DM_ | |
声音
资产类型 | 前缀 | 后缀 |
---|
Dialogue Voice | DV_ | |
Dialogue Wave | DW_ | |
Media Sound Wave | MSW_ | |
Reverb Effect | Reverb_ | |
Sound Attenuation | ATT_ | |
Sound Class | | |
Sound Concurrency | | _SC |
Sound Cue | A_ | _Cue |
Sound Mix | Mix_ | |
Sound Wave | A_ | |
UI
资产类型 | 前缀 | 后缀 |
---|
Font | Font_ | |
Slate Brush | Brush_ | |
Slate Widget Style | Style_ | |
Widget Blueprint | WBP_ | |
Effects
资产类型 | 前缀 | 后缀 |
---|
Particle System | PS_ | |
Material (Post Process) | PP_ | |